![]() wav will be the final output format, but feel free to send me 44kHz 16-bit. NOTE: current limits are 4096 points per bone, 256 bones per PMF file. I will accept KV6 but it lacks this flexibility. PMF is a bit more flexible than KV6 as you can specify the point sizes and group stuff into separate body parts / bones. Note, if you use XNA I will actually boycott it (and probably change the format just to screw your program up).
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